Syntagm Ltd

The Lost World of E-Banking

(SIGCHI Bulletin September/October 2002)

Professor Challenger, the hero of Author Conan Doyle’s The Lost World, goes in search of a land that time has forgotten. It is a forbidding place, inhabited by dinosaurs, with many hazards for the unwary.

E-banking dinosaurAdventurous web users can visit similar lost worlds without risking life or limb. The worlds in question are called e-banking sites. The ‘e’ is meant to stand for ‘electronic’, but from my own experience of using these sites both in the US and UK, ‘excruciating’ would be more accurate.

The main problem seems to be that like Doyle’s lost world, time has passed many e-banking sites by. The usual rules of web evolution – a form of natural selection – do not apply in these isolated environments. If users get lost or confused they cannot simply switch to another web site. They must confront the monsters head on or change banks. However, in the UK at least, customers are very reluctant to change: a survey in September 2001 found that while 79% of UK account holders have experienced ‘frustrating’ problems with their bank, only 26% have switched banks. A further 14% would like to switch but see it as being ‘too much hassle’.

This means that in many cases e-banking web sites are serving a captive audience. Predictably, this becomes very clear if we look at some of the problems that occur:

Where does HCI fit into this tale of adventure? Not surprisingly, our problem is similar to that of Professor Challenger’s. But whereas he has only the simple task of bringing a dinosaur back from the lost world, where we have to convince the banking community that their sites really are pre-historic. ‘New age’ banks and e-money may help the evolutionary process along: the UK is the first country to implement the European Directive on this issue . However, without a user-centered approach, e-banking sites offering e-money solutions will just be more difficult to use than they currently are.